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The first created by Compu Serve executive Alexander "Sandy" Trevor in Columbus, Ohio.Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology).
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Woolley in 1973 on the PLATO System at the University of Illinois.
It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed.
Some of the most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat).
Many such implementations generate profit by selling virtual goods to users at a high margin. Chat rooms, particularly those intended for children, usually have rules that they require users to follow.
The primary use of a chat room is to share information via text with a group of other users.